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Presumably, any game included in a free-to-play archive of the XBLIG program could be ineligible for sale elsewhere as many of these games have gone on to be ported to other platforms they could potentially be excluded from an archive. There are several hurdles that could have led to this uncertain outcome. We don’t have anything to announce here about that today, but ensuring these games take their rightful place in history is important to us and we are continuing to do research here.” “When we first announced sunsetting of XBLIG, we mentioned that we were working internally to see how these games could be archived for posterity, so that researchers and scholars could be playing them far in the future.
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In EuroGamer’s post was an update from a Microsoft spokesperson on the situation who added: There was no further detail to announce at the time and a solution apparently has presented itself over the intervening two years.
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In the original 2015 XNA Blog post the team mentioned working with creators and game preservationists over the next two years to “preserve the legacy of XBLIG content”. With their focus turning to the Xbox One in 2013 it was only a matter of time before Microsoft sought to minimize these lingering expenses from the previous generation. While it can be argued how successful they were, there is no denying that the platforms continue to require hosting, server, and support costs thirteen years after their unveiling. The XNA Creator’s Club and Xbox Live Indie Games programs were created to ease the burden of game development on small teams and foster original and innovative design. According to a post by EuroGamer “due to the way the programme’s servers operate, some games may still be available for a day or two after this date.” We were able to confirm that as late as October 9th, many games remained available to purchase from the Xbox Live Indie Games marketplace on. On September 11th, 2017 the Twitter account posted that September 29th would be the final day to purchase new Xbox Live Indie Games but the date was later extended to October 7th, 2017. As of September 9th, new memberships and renewals in the Creator’s Club were terminated and September 2017 was targeted as the month that the marketplace would be shut down. On September 9th, 2015 Chris Charla and Andy Dunn of announced the beginning of the sunsetting process for the XNA Creator’s Club and the Xbox Live Indie Games marketplace on the XNA Studio Team Blog.